﻿using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Uniforax.Battlefield.Input
{
    public class MouseRoutedEventArgs:RoutedEventArgs
    {
        public MouseState MouseState { get; set; }

        public MouseRoutedEventArgs(MouseState mouseState)
        {
            MouseState = mouseState;
            MousePos = new Microsoft.Xna.Framework.Vector2(mouseState.X, mouseState.Y);
        }
    }
}
